Real, server-side compression head to head: Anton on the GPU (ultra-fast) vs Hooli’s 7z (strong, slow), scored with a genuine Weissman score. Nothing runs in your browser — the engines run on the box.
Compressed on the box — no Hooli, no Box, no cloud. (Okay, one Hooli, on purpose.)
The score that started it all
One file, two real engines, scored on ratio × speed. Both run on the server, so the numbers don’t depend on your laptop.
Module · Anton
Send a file to the GPU engine. It compresses on the Radeon and hands you a lossless .pips — CRC32‑checked, never worse than raw.
Module · Piper
Drop a .pips Anton produced — it’s decoded on the box, CRC32‑verified, and handed back bit‑for‑bit identical to the original.
No magic. Just the formula.
The real metric devised for the show by Prof. Tsachy Weissman & Vinith Misra. It rewards ratio AND speed — which is why a fast codec can beat a stronger but slower one.
How much Anton shrinks the file vs the reference (Hooli’s 7z). Hooli usually wins here — it compresses harder.
How fast Anton is vs Hooli, measured on the server. Anton is far faster, so this term is > 1 and lifts the score.
Above 1 = Anton wins (speed beat brute force). α = 1 here, no inflation. It’s the whole point of the show.
The new internet
A decentralized internet built on the spare compute and storage of every device, powered by universal compression. For now, enjoy a compressor that runs on your box — and a GPU named Anton doing the heavy lifting.